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Daniel Driussi
Daniel Driussi
Character Artist
San Diego, United States of America

Summary

Was in the US Army from 2002-2005. Studied at Art Institute of San Diego-BA, then continued studies at Academy of ART University -MFA. 2009-2016 worked at VASG-Sony San Diego as a 3d Artist. Currently a Professor of Game Art at the Art Institute of San Diego since 2015.

Skills

AnatomyDigital SculptingTexturing3D ModelingCharacter ModelingHigh-poly ModelingLow-poly Modeling3D Scanning

Software proficiency

ZBrush
ZBrush
Mudbox
Mudbox
xNormal
xNormal
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Mari
Mari
Substance Painter
Substance Painter

Productions

  • Mlb the show 17 box art 1524
    • Video Game
      mlb 17: The Show
    • Year
      2017
    • Role
      Lead Artist
    • Company
      VASG
  • 330413 uncharted 4 a thief s end playstation 4 front cover
    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      Character Artist
    • Company
      VASG
  • The order 1886
    • Video Game
      The Order: 1886
    • Year
      2015
    • Role
      Character Artist
    • Company
      VASG
  • Infamous second son
    • Video Game
      Infamous: Second Son
    • Year
      2014
    • Role
      Character Artist
    • Company
      VASG
  • Killzone shadow fall
    • Video Game
      Killzone: Shadow Fall
    • Year
      2013
    • Role
      Character Artist
    • Company
      VASG
  • The last of us
    • Video Game
      The Last of Us
    • Year
      2013
    • Role
      3d Production Artist
    • Company
      VASG
  • Resistance burning skies boxart
    • Video Game
      Resistance: Burning Skies
    • Year
      2012
    • Role
      Character Artist
    • Company
      VASG
  • Unit 13 ps vita box art
    • Video Game
      Unit 13
    • Year
      2012
    • Role
      3d Production Artist
    • Company
      VASG
  • Twisted metal
    • Video Game
      Twisted Metal
    • Year
      2012
    • Role
      3d Production Artist
    • Company
      VASG
  • Killzone 3
    • Video Game
      Killzone 3
    • Year
      2011
    • Role
      3d Production Artist
    • Company
      VASG
  • Resistance 3
    • Video Game
      Resistance 3
    • Year
      2011
    • Role
      3d Production Artist
    • Company
      VASG
  • Socom 4 us navy seals
    • Video Game
      SOCOM 4: U.S. Navy SEALs
    • Year
      2011
    • Role
      3d Production Artist
    • Company
      VASG
  • Infamous 2
    • Video Game
      Infamous 2
    • Year
      2011
    • Role
      3d Production Artist
    • Company
      VASG
  • Mag
    • Video Game
      MAG
    • Year
      2010
    • Role
      3d Production Artist
    • Company
      VASG

Experience

  • 3D Art Instructor at Art Institute of California San Diego
    San Diego, United States of America
    July 2015 - Present

    Professor of Game art and Design. Some of the classes instructed students in the basics of modeling, texturing and lighting for games. Furthermore, taught a more advanced Zbrush class that focused on character art and advanced texture painting. And various other programs and techniques in the Game Art field. Also, helped prepare students for introduction into the gaming industry through portfolio reviews, critiques, feedback and personal experiences.

  • Character Artist at VASG SIE -Sony San Diego
    San Diego, United States of America
    January 2009 - Present

    Tasks range from the creation of hyper realistic textures, or creating digital doubles via sculpting and texturing, along with creation of character assets. Sculpting mainly in either Zbrush or Mudbox. Also, making game resolution meshs and LODs. Job duties also included training newly hired artists in usage of in house tools, and correcting their texture and modeling techniques. In addition, worked with RND pushing the current 3d scanning process to be better and more accurate then ever before. Currently working on multiple unannounced AAA titles.