Was in the US Army from 2002-2005. Studied at Art Institute of San Diego-BA, then continued studies at Academy of ART University -MFA. 2009-2016 worked at VASG-Sony San Diego as a 3d Artist. Currently a Professor of Game Art at the Art Institute of San Diego since 2015.
Professor of Game art and Design. Some of the classes instructed students in the basics of modeling, texturing and lighting for games. Furthermore, taught a more advanced Zbrush class that focused on character art and advanced texture painting. And various other programs and techniques in the Game Art field. Also, helped prepare students for introduction into the gaming industry through portfolio reviews, critiques, feedback and personal experiences.
Tasks range from the creation of hyper realistic textures, or creating digital doubles via sculpting and texturing, along with creation of character assets. Sculpting mainly in either Zbrush or Mudbox. Also, making game resolution meshs and LODs. Job duties also included training newly hired artists in usage of in house tools, and correcting their texture and modeling techniques. In addition, worked with RND pushing the current 3d scanning process to be better and more accurate then ever before. Currently working on multiple unannounced AAA titles.