Summary

Was in the US Army from 2002-2005. Studied at Art Institute of San Diego-BA, then continued studies at Academy of ART University -MFA. 2009-2016 worked at VASG-Sony San Diego as a 3d Artist. Currently a Professor of Game Art at the Art Institute of San Diego since 2015.

Skills

  • Anatomy
  • Digital Sculpting
  • Texturing
  • 3D Modeling
  • Character Modeling
  • High-poly Modeling
  • Low-poly Modeling
  • 3D Scanning
  • Software Proficiency

    ZBrush
    ZBrush
    Mudbox
    Mudbox
    xNormal
    xNormal
    Maya
    Maya
    3ds Max
    3ds Max
    Photoshop
    Photoshop
    Marvelous Designer
    Marvelous Designer
    Marmoset Toolbag
    Marmoset Toolbag
    Mari
    Mari
    Substance Painter
    Substance Painter

    Productions

    Experience

    3D Art Instructor

    Art Institute of California San Diego
    July 2015 - Present | San Diego, United States of America

    Professor of Game art and Design. Some of the classes instructed students in the basics of modeling, texturing and lighting for games. Furthermore, taught a more advanced Zbrush class that focused on character art and advanced texture painting. And various other programs and techniques in the Game Art field. Also, helped prepare students for introduction into the gaming industry through portfolio reviews, critiques, feedback and personal experiences.

    Character Artist

    VASG SIE -Sony San Diego
    January 2009 - Present | San Diego, United States of America

    Tasks range from the creation of hyper realistic textures, or creating digital doubles via sculpting and texturing, along with creation of character assets. Sculpting mainly in either Zbrush or Mudbox. Also, making game resolution meshs and LODs. Job duties also included training newly hired artists in usage of in house tools, and correcting their texture and modeling techniques. In addition, worked with RND pushing the current 3d scanning process to be better and more accurate then ever before. Currently working on multiple unannounced AAA titles.